It is quite messy and complicated if ships can move from every star system to any other star system freely. Even if there is some kind of maximum jump range, I feel there are too many possible ways to move around and to attack to make playing it fun. This is why I want to have some kind of paths between star systems to which the movement is restricted to. With higher technology it would still be possible to travel even without these paths, but that would have some drawbacks too. I’m not sure what is the backstory or scientific reason for these paths, but I have some ideas.
In the video I test the map generation system. It creates the stars and the paths between them. First I used an algorithm to make Delaunay triangulation to create the paths between the stars and then removed some of the paths. But then decided to make a custom algorithm which can be tuned in different ways and also works in 3d. It would be fun if there was some kind of 3d element in the strategic view also, we are in space after all. I might leave it up to the player to choose between flat, spherical, cylindrical etc maps, but have to see how they play out.