New Funding and Starmap Feature Series

It’s been a long time since the last post. Not because there’s nothing to update, but it always feels like there’s too much other work to find the time. A lot has happened. We received significant additional funding from the EU, and the team has grown. As a result, game development has picked up unprecedented momentum.
Here is also a link to a new video, which is the first part of a series that will introduce some of the Starmap features. The first part focuses on movement on the map.

Combat basics

In this video I go through the basics of the combat of Ephemeris. Squadrons, moving the squadrons as a single unit, attacking, something about the damage system, fleeing and the combat modes. There’s going to be another video which explains the rest of the squadron settings, and even after that rhere are still lots of things to talk about in the combat.