While working on the whole weapon and damage system I have “relaxed” by doing visual improvements at the same time to replace placeholder visuals. I’ll talk about the damage system later, instead of that you can see some shooting actions by fighters. There are bars for hull (health points) and shields above the ships, but the player can see what is hit by the visual effects also. Hitting shields makes a clear shield effect, but I’m also planning to make distinct effects for hitting armor and hull. In the video you can see what it looks like to hit shields and armor of a ship.