Updated all physics based direction tracking to be a bit smarter. Now they take all movements into account and still try to guide the turret/ship/gimbal to the correct direction the fastest way without overshooting. The following videos demonstrate the effects. The turrets try to optimally match the speed of the target, taking into account its own acceleration (and deceleration) and the movement of whatever it is mounted on. If the target comes to a sudden stop while the turret is correctly tracking, the turret will overshoot a bit. Similarly, if the ship the turret is mounted on rotates, and then comes to a sudden stop, the turret will overshoot. The result is satisfyingly realistic and accurate turrets.